Prerequisite: Rangers or maidens only
once per day you can put Artemis’ Mark on a target you can see. When you hit them with an attack you deal an extra 2d6 force damage and you always know where they are in comparison with you. It never goes away and once you have marked a target, you can not mark another target until you kill the original target.
You also get access to the ability to cast certain spells at certain levels using the mental stat of their choosing for their spell casting modifier. You can cast each only once per long rest.
3: Pass without a Trace
5: Conjure Animals
7: Mordenkainen’s Faithful Hound
9: Conjure Volley
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