Moonhome Feat: Zemes - Desert Wanderer Image

Moonhome Feat

You gain the following benefits:

Zemes Raised. Choose from one of the following skill proficiencies: Intimidation, Survival, or Sleight of Hand.

Zemes’ Cant. People from Zemes have a way about talking to one another that other-worlders don’t get. You can hide messages in normal conversation that only another creature that knows Zemes’ Cant can understand.

Wild Westerner. Choose from one of the following:

  1. Law and Order. You have experienced the tragedy of when hot headed folk take the law into their own hands. You have Advantage on skill checks related to calming down angry groups of people before violence starts.
  2. Desert Wanderer. The harsh desert landscape of Zemes has hardened you. Your water need per day is a quarter of what it would normally be for a creature your size (Medium and Small would need 1/4 gallon per day). In addition, you have resistance to Radiant damage due to your time surviving in the desert sun.
  3. Quick Draw. Many a gunslinger has lived or died by the speed of their draw. When you roll Initiative, you can add your Proficiency Bonus divided by 2, rounded down, to the roll.

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Moonhome Feat: Zemes - Desert Wanderer Image