Living Shadow Jekyll And Hyde Image

The shadow (your Alter Ego) you cast is animate and ever-present—sometimes it even acts according to its own will. You gain the following features.

Grasping Shadow. You learn the Mage Hand spell and can cast it without spell components. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).

Lengthened Strike. When you make a melee attack roll as part of the Attack or Magic action on your turn, you can increase your reach for that attack by 10 feet, as your shadow stretches to aid you. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Ominous Will. Immediately after you make a D20 Test and roll a 1 on the d20, your shadow (Alter Ego) attempts to exert its will. Make a Wisdom saving throw (DC 13 plus your Proficiency Bonus). On a failed save, you have the Incapacitated condition until the start of your next turn, at which point you must roll on the Shadow’s Will table to determine what you do during that turn.

 

Shadow’s Will

1d8 Behavior

1 You catch a glimpse of your Alter Ego in your reflection in a mirror, puddle or shiny object. You become distracted by the sight and can’t take an Action or Bonus Action this turn. You may still move normally.

2–6 You transform into your Alter Ego and it strikes at random. You don’t move or take a Bonus Action, and you take the Attack action to make one melee attack against a random creature within reach. If none are within reach, you take no action.

7–8 You fall to the ground as the pain of the transformation into your Alter Ego affects you. You have the Prone condition, and your turn ends.

Living Shadow Jekyll And Hyde Image

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