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Origin Feat

Giant Strike: You have gotten primordial magic that gives you a modicum of the power of titans. When you attain this feat, choose one of the benefits listed below. Once per turn, when you hit a target with an attack, you can imbue it with an additional effect depending on the benefit you chose:

- Sky Smash. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.

- Blazing Smash. The target takes an extra 1d10 fire damage.

- Chilly Smash. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.

- Ground Pound. The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.

- Rock Smash. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.

- Lightning Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.

The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.

You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Progressive: If you have this feat, you are also considered as having a "Strike of the Giants" feat for features and effects that require you to have it.

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