Prerequisite: Blood Hunter Fighting Style College of Swords Fighting Style Fighter Fighting Style 1 Fighter Fighting Style 2 Paladin Fighting Style 1 Paladin Fighting Style 2 Ranger Fighting Style 1 Ranger Fighting Style 2 Gunslinger Fighting Style College of Adventurers Fighting Style Monster Hunter Fighting Style Magus Fighting Style
Trip
Any weapon attack. When you deal Sneak Attack, sacrifice 1d6. The target makes a DEX save or falls prone.
Poison
Any weapon attack. Sacrifice 1d6 to apply the rogue’s poison effect.
Distracting Strike
Any weapon attack. Sacrifice 1d6. The next attack made against the target before the start of your next turn has advantage.
Disarm
Any weapon attack. Sacrifice your entire Sneak Attack. The target makes a STR save or drops one weapon or held object.
Eye Strike — Melee Only
When you hit a creature with a melee weapon attack. Sacrifice your entire Sneak Attack. The target makes a CON save.
Failure: Blinded for 1 minute.
Success: Blinded until the end of its next turn.
The target repeats the save at the end of each of its turns, ending the effect on a success.
Creatures without functioning eyes or that don’t rely on sight are immune.
Any weapon attack. When you deal Sneak Attack, sacrifice 1d6. The target makes a DEX save or falls prone.
Poison
Any weapon attack. Sacrifice 1d6 to apply the rogue’s poison effect.
Distracting Strike
Any weapon attack. Sacrifice 1d6. The next attack made against the target before the start of your next turn has advantage.
Disarm
Any weapon attack. Sacrifice your entire Sneak Attack. The target makes a STR save or drops one weapon or held object.
Eye Strike — Melee Only
When you hit a creature with a melee weapon attack. Sacrifice your entire Sneak Attack. The target makes a CON save.
Failure: Blinded for 1 minute.
Success: Blinded until the end of its next turn.
The target repeats the save at the end of each of its turns, ending the effect on a success.
Creatures without functioning eyes or that don’t rely on sight are immune.
Healing Sling — 1d6
When you hit with a weapon attack and would deal Sneak Attack, you may sacrifice 1d6 of Sneak Attack damage to sling a prepared healing mushroom to an ally within 30 feet.
The ally regains 2d6 + 2 HP.
The mushroom is consumed.
When you hit with a weapon attack and would deal Sneak Attack, you may sacrifice 1d6 of Sneak Attack damage to sling a prepared healing mushroom to an ally within 30 feet.
The ally regains 2d6 + 2 HP.
The mushroom is consumed.
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