You are able to put more effort into your swings than most, dealing additional damage.
You are able to add your Strength modifier as additional damage to unarmed strike damage rolls even if you were already adding your Strength or some other modifier. If you deal a number of dice as your base damage instead of a flat value you instead use the below bonuses and count your unarmed strike as being both a heavy and two-handed weapon in addition to being unarmed, ignoring size rules for the heavy property for this effect.
When making a melee attack with the Heavy or Two-Handed property or a weapon with the Versatile property wielded in two hands you may add half your Strength modifier (rounded up) in addition to other modifiers to your damage, this damage applies to thrown weapon attacks as well as long as said weapon was also Heavy, Two-Handed, or Versatile thrown using both hands.
When you miss with an attack that qualifies for the above damage bonuses you may knock your opponent prone using your Reaction, if you hit you may instead use your Reaction or Bonus action to knock them prone, they can choose to not be knocked prone but if they do so attacks against them have advantage for one round.
When making attacks that qualify for the above damage bonuses you may choose to make attacks with disadvantage to double the above bonuses to damage and add half the original bonuses to attack, rounded up. (strength 20 would give +2 attack and +6 damage for weapon attacks or +3 to attack and +10 damage for unarmed strikes)
A number of times per Long Rest equal to your proficiency bonus plus your Strength modifier you may use your action to make a Mighty Blow attack which has the following properties:
- +1 to attack per attack you could have made using your attack action. (for instance a level 11 fighter has extra attack x2 so could make 3 attacks, they instead make one attack with a +3 bonus)
- +2d6 bonus damage of the same type as your base weapon damage per extra attack you could have made, minimum +2d6 (using the same level 11 fighter example they could make 2 extra attacks with their attack action so they would gain +4d6 damage but a rogue which does not gain extra attack will still gain +2d6 damage)
- The attack knocks your opponent prone if it hits and you may shove them a 5 times your Strength modifier feet away.
You may only perform one Mighty Blow action per turn even if you would have additional actions (such as from Haste), if you do have more than one action you may count the attacks you could make using that action for the purposes of the attack and damage bonuses of your Mighty Blow action as long as you have not already taken an action and if you do those additional actions are considered used.
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