You have trained the natural power of your hind legs into a surprisingly effective close-quarters fighting style.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Powerful Kicks. When you make an unarmed strike using your legs or feet, you may use Dexterity instead of Strength for the attack and damage rolls. On a hit, the kick deals:
1d6 + your Dexterity modifier bludgeoning damage.
The damage die increases to 1d8 at 5th level and 1d10 at 11th level.
These attacks are still considered unarmed strikes and do not gain the finesse property.
Driving Kick. When you hit a creature with one of your kicks, you may use your bonus action to attempt to launch it away from you.
The creature must make a Strength saving throw against:
DC = 8 + your proficiency bonus + your Dexterity modifier
On a failed save, the creature is pushed 10 feet directly away from you.
The creature must be no more than one size larger than you, otherwise they have advantage on the save.
You can use Driving Kick once per turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/3/2026 2:19:09 AM
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4
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0
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5e
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Coming Soon
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10/3/2026 2:37:46 AM
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5
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0
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Coming Soon
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