You may not know what they’re saying. They may not know what you’re saying. Somehow, after enough drinks, that stops being a problem.
While you are Merrily Plastered, you can understand any spoken language you hear. In addition, when you speak, any creature that knows at least one language can understand what you are saying, regardless of what language you actually use.
This perk does not allow you to read or write languages you don’t know, and it does not allow you to communicate with creatures incapable of language.
Once you leave the Merrily Plastered stage, this ability immediately ends. You don’t retain knowledge of any languages you understood while drunk.
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