Once per session, you can activate this feat. For 1 minute, whenever you gain Temporary Hit Points, increase the number of Temporary Hit Points gained by an amount equal to your Proficiency Bonus.
For example, if your Proficiency Bonus is +4 and an effect would give you 8 Temporary Hit Points, you instead gain 12 Temporary Hit Points.
Normal rules for Temporary Hit Points still apply; Temporary Hit Points do not stack unless an effect specifically says otherwise.
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