Faded Presence: You can hide in plain sight if all enemies are distracted and not looking at you (you must be behind them).
Night Stalker: Once per turn, add 2d6 necrotic damage to a sneak attack. After a sneak attack, you may prevent opportunity attack and teleport up to 15ft away. (3x/long rest)
Death Rot: An attack with advantage gains +5d6 necrotic damage; then if the target has less than 50HP they must successfully save on a DC 16 CON saving through or be reduced to 0HP. (1x/long rest)
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