General Feat (Prerequisite: Level 8+)
While mounted, you gain the following benefits.
Ability Score Increase: Permanently increase your Strength, Constitution or Dexterity score by 2, to a maximum of 20.
Cavalier: Advantage on melee attacks with a Great Weapon or any weapon with the Reach property. No Disadvantage if attacking targets within 5'.
Two Minds, One Body: You and your Mount share your HP, Armor Class, Saving Throws, Ability Checks, and Initiative.
Mounted Movement: You substitute your movement and speed with your Mount's.
Shove/Kick: Your Mount can push a target within melee range up to 10 feet away (provided the target is no more than one size larger than you).
Magical Effects: You and your mount share all magical buffs, effects and debuffs.
Additional Rules:
Mount Action: Right after your turn, your Mount can do the following: Attack, Dash, Disengage, Dodge, Help, Magic, Ready, Shove/Kick, Special Ability or Use Item*.
Your turn could look like this: Attack, Bonus Action, Mount Action, Movement.
*The Item must be in the Mount's inventory, or worn by them (example, a saddle with magical properties)
Mount Up: Mounting/Dismounting takes one action.
Critical Dismount: If you take a Critical Hit while mounted, you must pass a Strength Check or you are immediately dismounted and knocked Prone.
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