You have mastered the art of Cryomancy to a degree that's reflected in your Spellbook. You've prepared Cryomancy spells as your main choice of weapon, and it hasn't let you down yet.
Subzero Temperatures: Your Cold spells are below freezing, frostbitten air in the wake of any of your Cryomancy. When you cast a Cold spell with at least a 3rd-level Spell Slot, you emit frostbitten winds in a 5ft radius around you. Creatures must succeed on a DC 12 Constitution Saving Throw or take 3 (1d6) Cold Damage and have their movement speed halved. On a successful save, Creatures take half damage. For every Spell Slot above 3rd-level, the DC increases by 1 and you roll an additional d6 when determining damage.
Cryoweave Blood: Your body has become so used to the cold that you've adapted to the climate. Gain resistance to Cold Damage. If you are already resistant, gain immunity.
Comments