GRIM HOLLOW Lycanthrope Stage 1 Flaw: Lust For The Hunt Image

GRIM HOLLOW Lycanthrope Stage 1 Flaw: Lust for the Hunt

The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you and the beast within.

The first time you become Bloodied after finishing a Short Rest or Long Rest, you must succeed on a DC 10 Wisdom saving throw. If you are in the light of a full moon, you automatically fail this saving throw.

If you fail this saving throw, you are subjected to the following rules until you can end the hybrid form:

  • You immediately enter your hybrid form. You go completely feral, and you cannot use any of your equipment or class features.
  • On your turn while in hybrid form, you must move toward the closest creature you can see, smell, or hear, prioritizing Bloodied creatures. If you end your movement and no creature is within 5 feet of you, you must use the Dash action to move toward the closest one.
  • If there is a creature within 5 feet of you and you have not used your action, you must make an Attack action using your Claw attack.
  • When you damage a creature on your turn and it is not reduced to 0 Hit Points, you must use further attacks that turn against that creature.

If you are at full Hit Points at the start of your turn, you can make a DC 10 Wisdom saving throw. On a success, you return to your normal form. You also return to your normal form if Remove Curse is cast on you, or after 1 hour passes

 

GRIM HOLLOW Lycanthrope Stage 1 Flaw: Lust For The Hunt Image

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