The Zakurian Vampires are immortal but not Undead. They live by feeding from the life blood of those who freely give it as a blassing from the Goddess of Death, or you can take it as a reward for performing an act of vengeance against those who are evil. The Zakurian Paladin can perform the following:
You gain the following benefits.
Ability Score Increase. Increase your Charisma and Dexterity by 3, to a maximum of 20.
Vampire Form. You gain the Bite of the Vampire: (1d6 + STR) Piercing damage or a 1pt Feeding Bite: (1d4 + 2) Blood loss. Claws of the Vampire: (2d8 + DEX) Slashing damage.
Vampire Senses. You gain Darkvision up to 60ft,
Charming Gaze. You can Charm Person with your gaze alone and while charmed the creature does not feel pain if you bite them to feed. They will instead feel overwhelming pleasure and will not remember being charmed or bitten afterward. They will otherwise be charmed for 24 hours and be fascinated by you to the point of acting the faithful lover. You can use this ability up to 4 times per day and recharges at Dawn each day.
Feeding Bite: You can feed from the living with a small bite of fangs that syphon a small amount of blood and life force to sustain you. The creature bitten suffers (1d4+2) Hit Points in blood loss and will feel tired but generally unharmed. They will recover lost Hit Points within a Short Rest after a good meal, or a Long Rest. This blood will sustain you for a Days' Ration. You can feed upon any animal in the same way. Draining any creature completely to 0 Hit points will kill them. Death does not create a Vampire Thrall unless you feed the creature your own blood at the point of death.
Regeneration: As a Vampire you gain the ability to regenerate hit points. Zakur is the Goddess of Death and she has forbidden you to cross into death. You will regenerate 1 Hit Point each hour even after death. You will regenerate to full health including missing limbs. You are immortal and do not age.
Healing & Passionate Kisses: Your kisses will heal your bite if only used to feed and will remove any evidence of your feeding. It can also be used to give orgasmic pleasure to the creature you kiss. It also provides Advantage with Persuasion on those you do not Charm.
Guarded Mind. If you fail an Intelligence, a Wisdom, or a Charisma saving throw, you can cause yourself to succeed instead. You may use this benefit twice, you can’t use it again until you finish a Short or Long Rest.
Speak with the Dead. Zakur draws upon her own power and grants you a sliver of her connection to the power of life and death. You gain the ability to cast Speak with Dead twice per day. The dead creature cannot lie to you as they are speaking with the Goddess of Death herself.
One with Darkness. The Goddess allows you to step into shadows and hide by casting Invisibility up to 3 times per day which recharges at Dawn. You do not require any components to cast this spell, only a Bonus Action and a shadowed place in which to step.
Stepping into Darkness: You can step into shadows and cast the Misty Step without components to cast the spell, only a Bonus Action and a shadowed place in which to step. You can do this twice a day and it recharges at Dawn each day.
Stepping into the Fade: You can step into the Border Ethereal Plane once per day and step out of it again at will. While in this realm you cannot harm or be harmed by anything in the Ethereal or Prime Material Planes and you may travel as if you were wholly within the Ethereal Plane. You can see the shadowy realm of the Prime Material as a misty curtain that you can pass through. Your movement speed will be 10 times normal and you can pass through solid objects and creatures without affect. If you step into the Prime Material Plane while inside a solid object or creature you will instantly take (10d10) Force damage. If this does not kill you, it will translate you to the closest space available. If a creature is affected it will take the same damage as you.
Vulnerable: While you do not take damage directly from sunlight, you have Vulnerability to Radiant damage.
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