You are practiced in the art of crushing your enemies, granting you the following benefits:
- Increase your Intelligence or Charisma by 1, to a maximum of 20.
- Once per turn, when you hit a creature with an attack that deals force damage, you can apply a magical affect from this list. Roll a 1d6
- 1: you may cast a cantrip as a bonus action
- 2: weather changes are much larger
- 3: your next high level spell (>5) you can critically hit with a d20 roll of 19 or opponents can critically fail with a d20 roll of 2
- 4: your next spell counts as a bonus action
- 5: you can control up to two concentration spells
- 6: teleport yourself or the creature 60 feet in any direction
- When you score a critical hit or the target critically fails against a spell that deals force damage to a creature, it must take an extra d4 force damage that equals your Intelligence or Charisma modifier (whichever was increased) for the next attack it gets hit with.
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