Reaper's Touch Image
Prerequisite: Requires a Charisma score of 14 or higher and can cast spell that deals Necrotic damage.
 

You have attuned your very existence to the inescapable pull of decay and mortality, allowing you to siphon soul energy and emit a pulsing wave of death.

  • Ability Score Increase: Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.

  • Reaper’s Scythe: As an action, you target one creature you can see within 30 feet of you. The target must make a Constitution saving throw against your spell save DC.

    • On a failure, the creature is Stunned until the end of its next turn and takes necrotic damage equal to 2d8 + 1d8 for every 10 hit points the creature is missing from its maximum hit points. On a success, the creature takes half as much damage and is not stunned.

    • Soul Harvest: If a creature is reduced to 0 hit points by this feature (or dies before the start of your next turn while stunned by it), your maximum hit points and current hit points permanently increase by 2 (up to a maximum total increase equal to your character level). Additionally, if your Death Pulse feature has no charges remaining, you immediately regain 1 charge.

    • Once you use Reaper’s Scythe, you cannot use it again until you finish a long rest.

  • Death Pulse: You build up death energy whenever you weave necrotic magic.

    • Charging Pulse: Whenever you cast a spell of 1st level or higher that deals necrotic damage, you gain 1 charge of death energy (maximum 2 charges).

    • Releasing Pulse: As a bonus action when you have 2 charges (or automatically upon gaining your 2nd charge), you can expend all 2 charges to release a wave of death in a 15-foot radius centered on yourself.

      • Enemies in the area must make a Constitution saving throw against your spell save DC, taking 1d8 necrotic damage + your spellcasting ability modifier on a failed save, or half as much on a successful one.

      • Allies (including yourself) in the area regain hit points equal to 1d8 + your spellcasting ability modifier.

  • Heartstopper Aura (Passive): You project a passive aura of decay and mortality. Your presence makes every heart around you skip a beat in the presence of Death.

    • Combat Effect: Any hostile creature that starts its turn within 10 feet of you takes necrotic damage equal to your proficiency bonus. (This damage bypasses temporary hit points).

    • Eerie Presence: Outside of combat, your unnatural aura unnerves those around you. You gain advantage on Charisma (Intimidation) checks, but you have disadvantage on Charisma (Persuasion) checks against non-undead creatures who can see or feel your presence.

Reaper's Touch Image

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