-
You learn one damaging cantrip of your choice from the Wizard or Cleric spell list.
-
When you roll the maximum value on a damage die for that cantrip, you can roll one additional die of the same type and add it to the damage. If that additional die rolls its maximum value, you can repeat this effect. The maximum number of additional dice rolled for one casting equals your spellcasting ability modifier (minimum of 1).
-
Once per Short or Long Rest, when you roll damage for that cantrip, you can reroll its damage dice and use either roll.
Comments