You are the one who writes things down. Names, places, half-finished clues, suspicious dates, forgotten promises. When everyone else is trying to remember what happened three weeks ago, you already have the page open.
Sharp Memory. Increase your Intelligence score by 1, to a maximum of 20.
I Wrote That Down. You have advantage on Intelligence checks made to recall information that you personally witnessed, read, or were told.
Check the Notes. When you fail an Intelligence (History, Investigation, Nature, or Religion) check concerning something your group has previously encountered or learned about, you can consult your notes and reroll the check.
You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.
Group Record. If you spend at least 1 minute explaining your notes to another creature, that creature gains advantage on its next Intelligence check relating to the information you discussed, provided it makes the check within 1 hour.
- Created for Satheryn Chronicles -
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