You are adept engaging opponents then moving out of range during melee combat, allowing you to approach an opponent, attack and swiftly step out of reach of a counter-attack. You gain + 1 to your Dexterity Ability Score (up to a maximum of 20). As part of your movement, you may approach an opponent, use Bonus Action to deliver a Swift Strike Attack against an opponent. If your Attack Roll is successful, you add 1d6 to your weapon's damage, and you may use your Reaction to Disengage and leave your opponent's melee weapon's range without invoking an Attack of Opportunity. If you have movement remaining, you may expend that movement then use your Action to take an Attack, Dash, Disengage, Help or Hide Action.
Comments