Bloodthirst Ascendency - Dark Gift Image
Prerequisite: Barbarian Class
 

You were cursed by a powerful entity, whenever it be a celestial, fae, fiendish or more, with a form of Lycanthropy for transgressions attempted on them.While your skills as a predator are greatly honed beyond the norms of a regular mortal, you struggle to adapt to your newfound talents as you no longer are able to tread either amongst men or beast; you are both, yet cannot be either unless you embrace your darker self or refrain from it. As per your Dark Gift, you are aware of your own horrors and potential of transforming into a mindless, violent beast while also cursed with its rage in your daily life.

Your Dark Gift bestows you three new features:

- Tracker: When you make an ability check to track a target, using skills such as Survival (Wisdom) for example, you may add your Constitution Modifier on top of your Wisdom Modifier to the roll.

- The Cruel Delight: While raging, you can go into a frenzy. If you do so, for the duration of your rage, you may add your Rage bonus to your melee attack rolls. Furthermore, the nearest creature within 60 ft. of you becomes marked. A marked target takes an additional 1d6 damage from your melee attacks and cannot benefit from any stealth checks, illusion magic or the invisible condition against you. The mark lasts until either you are knocked unconscious, the target's hit points reach zero or it moves beyond 120 feet from you. You can use this once per Short Rest.

- Bloodwell: Your curse has you constantly teetering on the brink of falling into a primal urge of bloodthirst, requiring you to manage it or else succumbing to it. As part of the Dark Gift, you gain a Bloodwell, which is a scale from 0 to 100.
The Bloodwell fills up at a certain rate whenever you either deal or take damage, as well as being influenced by nearby slain creatures during or outside Combat Initiative. The Bloodwell does not fill up while you are unconscious.

  • The amount of which equals to half of all the damage dealt or taken (Rounded Up), as well as a further amount equal to your character level when a creature's Hitpoints are reduced to zero and die within 30ft. from you.
  • While Raging, the Bloodwell fills up slightly differently.
    Instead it fills up at a rate equal to a quarter of all the damage dealt or taken (Rounded Up), and you additionally fill the Bloodwell at the end of your turn by an amount equal to your Proficiency Bonus on top of nearby slain creatures.
  • Outside of combat and while you are no longer raging, the Bloodwell depletes at a rate of 1 per minute.
  • The application of a Lesser Restoration, Greater Restoration or Remove Curse spell on you reduces the Bloodwell by (5 x Caster's Proficiency Bonus + The Spell Level used).
    Additionally, any source of healing that you receive reduces your Bloodwell count equal to half of the amount healed (Rounded Down).

  • While in combat as the Bloodwell fills up, your appearance and behavior changes depending on the amount Bloodwell is filled at:

0 - 30: No Change

31 - 44: All your attacks are made with the use of Reckless Attack and minor bestial traits start to emerge, such as nails and teeth elongating. Additionally, any creature whose Hitpoints would be reduced to 0 from a critical hit by you have to be killed outright regardless if the attack was meant to be non-lethal.

45 - 59: Alongside the previous behavior, at the start of your next turn you automatically become Frenzied if you aren't unconscious. Your bestial traits become furthermore pronounced, as your eyes become slits and fur or scales begin covering your body.

60 - 74: Alongside the previous behaviors, at the start of your next turn you no longer have the option to utilize Non-Lethal Attacks against creatures. Any attempts at speaking are instead animalistic grunts and growls, as you're beginning to lose yourself in animalistic rage.

75 - 89: Alongside the previous behaviors, you start to willingly ignore obvious hazards such as traps, spell effects and more that are present, even if they are detrimental to you, in order to close the distance between yourself and your next target, always choosing the quickest route to them. As the bestial degeneration progresses, your skin is now fully covered in either thick fur or scales, your stance changes and your locomotion becomes digitigrade.

90 - 99: Alongside all previous behaviors, you treat any creature within your movement speed as a potential target. If there are any creatures within 30ft. of you that you wish to not attack, you must make an Wisdom Saving Throw equal to (8 + Half your Character Level (Rounded Up) + Half your Constitution Modifier Score (Rounded Up)) or else be driven to attack them.
You have become more beast than man, ascendancy is imminent…

 

Once the Bloodwell reaches 100, you lose total control to the beastial rage and undergo Ascendancy:
A sudden and brutal transformation into the True Beast, a Lycanthrope of which its phenotype is based on your background and lasts for the next 2d4 Hours, that the DM now controls and is hostile to all creatures that it encounters during that time.

The Lycanthrope shares all skill proficiencies that you have, but is otherwise follows the Statsblock of the Savager (CR 9).
Upon reverting back to your humanoid form, you gain 1d4 Exhaustion Level and the Bloodwell falls to 0.
The application of a Remove Curse or Greater Restoration spell can be used to end the transformation early, but will not prevent the gain in Exhaustion Level.

Bloodthirst Ascendency - Dark Gift Image

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