Yuria channels the powers of all creatures possesing her. For 1 minute her form of dread feature gains the following traits.
1. Yuria sacrifices all spell slots, hp-1, ac and uses of form of dread on the initial cast to empower herself
a. Yuria gains temporary hp equal to (amount of health sacrificed+the amount of spell slots sacrificed*10+2*The amount of form of dread sacrificed+5*AC sacrificed.)
2. While in this state, Yuria cannot heal damage done to her hp, any healing instead being used to increase her temporary hitpoints by an amount equal to (healing/3). They also cannot benefit from increasing their ac.
3.Yuria spends 3 grit points to fill a 60ft radius with magical darkness focused around her. Yuria and any creatures within the range that she chooses can see through the magical darkness. The darkness can shift between different effects at the cost of 2 grit or damaging herself by 4d10 true damage.
a. Ghastly Riders.
Yuria uses the magical darkness to attack each creature within with a phantom rider at the beginning of her turn, dealing no damage on a hit. At 40+ temporary hitpoints, all creatures within loose immunity to the frightened condition. At 80+ temporary hitpoints or higher, the attack hits unconditionally. At 120+ temporary hitpoints or higher, all frightened creatures within 10ft of Yuria, take psychic damage equal to your character level at the start of their turn and have their movement speed reduced to 0.
b. Demonic Sentinel
The magical darkness is infused with the power of Yurias bound demon, inflicting chaos and paranoia, along with protecting allies. Any creature within the darkness that dies, has their soul absorbed by the demon. The demons armor splits into 5 pieces, each granting +1 ac and 1d10 temporary hitpoints to each creature it lands on, but reduces their movement speed by 5ft. The armor piece is destroyed if the creature looses all temporary hit points. When a creature carrying a piece of the armor hits a creature with a melee attack roll, That creature must make a wisdom saving throw. They can repeat failed saves at the end of their turns. A creature that fails sees all other creatures within 30ft of you as hostile. If at 20- temporary hitpoints, spend 3 grit points to recall all armor fragments, end the frightened condition on all creatures within and free all creatures from madness caused by this ability, then gain temporary hitpoints equal to (Number of armor fragments recalled*(1+number of creatures freed from madenss)*(1+number of creatures freed from fear.)
c. Pawn of Death
Yuria channels the pact she made with death, using herself as an avatar for a small fraction of its power. All creatures within the darkness loose immunity to necrotic damage. For an additional 4 grit points, make all enemy creatures within gain vulnerability to necrotic damage. At 60- temporary hitpoints, Yuria can use her grave touched feature more than once on her turn. At 35- Temporary hitpoints, any creature that perishes inside the darkness gives Yuria a grit point. At 20- temporary hitpoints, gain the effects of spirit projection. Does nothing if you are already spirit projecting. At 0hp, recharge your necrotic husk feature for 1 grit point per day remaining.
d. Necromantic-Ascension
Yuria spends 10 additional grit points to enter an ascended like state. She gains benefits embodying fear and undeath.
1. She gains the benefits of Invincible conqueror
(Resistance to all damage, an extra attack every attack action, crits on 19 and 20.)
2. She gains the benefits of aura of conquest.
(all frightened enemies within 30ft take 10 psychic damage on the start of their turn, and have their movement reduced to 0)
3. She gains the benefits of spirit projection and can use grave touched multiple times per turn. If already spirit projecting, does nothing.
4. Gains +30ft of movement, but only towards hostile creatures.
5. Extends the darkness field by 300ft All necromancy spells that require a corpse, dont require any within the darkness. Any undead resurrected during this ability will disintegrate upon the abilities end. Any creature that dies within the darkness is reanimated as an undead creature based on their cr or level.
levels 1-4. cr 1-2 reanimate as a zombie.
levels 5-10, cr 3-5 reanimate as a wight.
levels 11-17, cr 6-14 reanimate as a revenant.
levels 18-20, cr 15-18 reanimate as either a vampire spellcaster or warrior.
level 21+, cr 19+ reanimate as a creature deemed suitable by the dm, or by default as a death knight or demilich.
while this form is active, Yuria must make a persuasion check against her patron every turn, or this ability ends. Every turn the ability is maintained, lose (amount of turns spent*10 souls).
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