Malfeasant Wizard Contamination Tracker (2024) Image

This feat is a bookkeeping aid for a Malfeasant Wizard and grants no mechanical benefits. Add it manually without replacing a feat earned through character creation or advancement.

The displayed number represents your actual Contamination Level. Set it to 0 when first adding this tracker. Increase or decrease it manually when contamination is gained or removed. The tracker does not reset when you rest.

Whenever you gain a Contamination Level, roll 1d6. If the result is equal to or lower than your current Contamination Level, you gain a mutation determined using the Mutations table.

Whenever you finish a Long Rest while you have one or more actual Contamination Levels, roll 1d20. On a 1, gain one Contamination Level.

Before Wizard level 6, your effective Contamination Level equals your actual Contamination Level. If you end your turn with 6 or more Contamination Levels, you undergo a Monstrous Transformation.

From Wizard level 6, Increased Threshold allows you to treat your actual Contamination Level as half its value, rounded down, when determining contamination symptoms and mutation chances. You instead undergo a Monstrous Transformation if you end your turn with 12 or more actual Contamination Levels.

Also from Wizard level 6, Expel Contaminants allows you to remove Contamination Levels equal to half your proficiency bonus, rounded down, whenever you finish a Long Rest. Adjust the tracker manually.

From Wizard level 10, Stabilizing Focus allows you to ignore contamination symptoms while concentrating on a spell, except Monstrous Transformation. Your actual Contamination Level and mutation checks are unaffected.

The table below applies from Wizard level 6 onward and uses the updated contamination symptoms from Monsters of Drakkenheim. Symptoms are cumulative: apply the symptoms for your effective level and all lower levels.

Actual contamination Effective level Symptoms
0–1 0 None
2–3 1 None
4–5 2 Halve the Hit Points you regain when you expend Hit Dice during a Short Rest
6–7 3 You do not regain Hit Points when you finish a Long Rest.
8–9 4 You have the Weakened condition.
10–11 5 You have the Dazed condition.
12 6 Monstrous Transformation!
Malfeasant Wizard Contamination Tracker (2024) Image