Cantrip Strike Image

Once per turn, you can empower one of your weapon attacks with cantrip magic. Choose one offensive cantrip from the Wizard spell list. When you use this feature, your weapon attack deals additional damage of the chosen cantrip's damage type. You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses after a long rest.

The additional damage and secondary effects depend on your chosen cantrip:

Acid Splash. The attack deals an additional 1d4 acid damage. If the attack hits, one creature within 5 feet of the target takes 1d4 acid damage.

Chill Touch. The attack deals an additional 1d4 necrotic damage. The target can't regain hit points until the start of your next turn. If the target is undead, it also has disadvantage on the first attack roll it makes against you.

Fire Bolt. The attack deals an additional 1d6 fire damage instead of 1d4.

Poison Spray. The attack deals an additional 1d8 poison damage instead of 1d4.

Ray of Frost. The attack deals an additional 1d4 cold damage. The target's speed is reduced by 10 feet until the start of your next turn.

Shocking Grasp. The attack deals an additional 1d4 lightning damage. The target must make a Constitution saving throw (DC = 8 + your Strength modifier + your proficiency bonus). On a failed save, it can't make opportunity attacks until the start of its next turn.

Cantrip Strike Image

Comments

Posts Quoted:
Reply
Clear All Quotes