Gift of the Mother. Lolth's dominion over her people, carried in her daughter's voice. The drow blood hears your command — and obeys.
As an action, you speak a command aloud to one creature with drow blood within 60 feet of you that you can see. You may speak in any tongue; the order lands in the target's veins, not its ears, so the target need not understand your words or even hear them — but you must be able to give the command voice. If you are gagged or silenced, you can't use this feature. The target makes a Wisdom saving throw against your Command DC. Your Command DC is 10 + your Charisma modifier, and it increases by 1 at 5th level, 9th level, 13th level, and 17th level. Driders count as creatures with drow blood. Half-drow, and matron mothers or priestesses who carry Lolth's favor in their own right, make this saving throw with advantage. Creatures immune to the charmed condition are immune to this feature, and creatures without drow blood are unaffected.
On a failed save, the target is charmed by you and compelled to carry out your command to the best of its understanding for 1 minute, as long as you concentrate (as if concentrating on a spell). The target repeats the saving throw when it takes damage, and whenever a matron's direct counter-order contests yours. A command to directly destroy itself is not obeyed and ends the effect.
The target never realizes it was commanded — not during the effect, and not after it ends. Its obedience feels like its own decision, made for its own reasons, and it will sincerely explain those reasons if questioned. The effect has no magical tell; the only evidence is the pattern of rooms agreeing with you.
You can use this feature twice when you finish a long rest. This increases to three times at 5th level, four times at 9th level, five times at 13th level, and six times at 17th level.
Growth
The Command deepens as you level. The form above is its first shape:
At 5th level: One use can target up to three creatures at once. Range increases to 120 feet, and the duration to 10 minutes.
At 9th level: Your commands no longer require concentration, and you can maintain up to four commands at once. Duration increases to 1 hour. A command given as a prohibition (“never,” “let no one...”) can be made standing: it persists indefinitely until you release it, you die, or a matron breaks it by succeeding on a spellcasting ability check against your Command DC (one attempt per matron per day).
At 13th level: One use can target up to 25 creatures, and you can maintain up to five commands at once. Commands may be complex or conditional. Duration increases to 8 hours.
At 17th level: One use can command any number of creatures with drow blood within 300 feet of you who are aware of your presence — a congregation, a garrison, an army — and you can maintain up to six commands at once. Standing orders may be given to groups.
At every stage, half-drow and anointed matrons keep their advantage on the save.
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