The Hunter's Eye
As a Bonus Action, choose one creature you can see within 60 feet. You study its movements, identifying its weaknesses and habits.
Choose whether to learn one damage resistance, immunity, or vulnerability the creature possesses. The DM reveals one trait from the chosen category, if any.
Once you use this feature, you cannot use it again until you finish a Short or Long Rest.
The Hunter's Knowledge
You have Advantage on Intelligence (Nature) checks made to identify a creature's type.
When you successfully identify a creature, you gain the following benefits:
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Experienced Tracker. You have Advantage on Wisdom (Survival) checks made to track that creature for the next 24 hours.
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Hunter's Guidance. Choose yourself or one creature within 30 feet of you. The chosen creature gains a 1d4 bonus that it may add to one attack roll against the identified creature or one saving throw against an effect caused by that creature.
The bonus must be used within 10 minutes of identifying the creature. The d4 may be rolled after the d20 roll but before the outcome is determined.
You can grant Hunter's Guidance only once per identified creature, regaining the ability to grant it against that same creature after finishing a Long Rest.
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