You are one of the ancient vampires whose blood carries the extraordinary potency of the First Age. Centuries of accumulated vitae have transformed you into a supernatural predator whose strength, speed, resilience, and senses far exceed those of modern Kindred.
You gain the following benefits.
Ancient Resilience. You have Resistance to Bludgeoning, Piercing, and Slashing damage, including damage from magical sources. You no longer have Vulnerability to Fire or Radiant damage from Kindred Biology.
Elder's Speed. Your walking speed is at least 80 feet, and your climbing speed is at least 50 feet. Opportunity attacks against you have Disadvantage.
Elder's Movement. Once per turn, after moving at least 20 feet, you can move through one hostile creature's reach without provoking an Opportunity Attack from that creature.
Ancient Senses. You have Darkvision out to 120 feet and Blindsight out to 30 feet. You have Advantage on Wisdom (Perception) checks relying on sight or hearing.
Ancient Regeneration. At the start of each of your turns, if you have at least 1 Hit Point, you regain 25 Hit Points, up to your Hit Point maximum.
Radiant Suppression. Taking Radiant damage suppresses your Ancient Regeneration and healing from Blood Potency until the end of your next turn.
Consecrated Suppression. Taking Radiant damage empowered by a charged divine crystal suppresses Ancient Regeneration and healing from Blood Potency for 8 hours.
Sunlight. You retain your Kindred sunlight vulnerability feature's normal sunlight damage. Your regeneration is suppressed while you are exposed to direct sunlight.
Ancient Resilience Against Death. Ordinary Fire damage no longer kills you outright when reduced to 0 Hit Points. Radiant damage still causes outright death at 0 Hit Points.
Supernatural Might. You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift. Your jumping distances are doubled, subject to your available movement.
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