Rapier Master Image
Prerequisite: Level 4+
 

General Feat (Prerequisite: Level 4+)

You gain the following benefits.

Ability Score Increase. Increase your Dexterity or Constitution score by 1, to a maximum of 20.

Defensive Flourish. While holding a rapier, you gain a +1 bonus to AC.

Masterful Techniques. You can use Disarming Strike or Disabling Strike a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Short or Long Rest. A use is expended only if the target fails its saving throw.

Disarming Strike. When you hit a creature with a rapier, you can attempt to disarm it. The target must succeed on a Dexterity saving throw (DC 8 + your Dexterity modifier + your Proficiency Bonus) or drop one item it is holding, which lands on the ground in a random direction a number of feet away equal to 5 × your Proficiency Bonus. If you have a free hand, you can attempt to grab the dropped weapon with a DC 25 Dexterity (Sleight of Hand) check.

Disabling Strike. When you hit a creature with a rapier, you can attempt to wound it and disrupt its attacks. The target must succeed on a Dexterity saving throw (DC 8 + your Dexterity modifier + your Proficiency Bonus) or take a 1d4 penalty to its attack rolls for 1 minute. This affect does not stack with it self. 

Rapier Master Image

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