General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Extended Throw. When you throw a javelin, its normal and long ranges increase to 90 and 360 feet, respectively.
It's Just Like a Spear. You can wield a javelin as a one-handed melee weapon, using it in the same way as a spear. You gain the Sap weapon mastery property when wielding a javelin and can choose between the Sap and Slow weapon mastery properties when you hit a creature with it.
Pinned. When you see a creature gain the Prone condition, you can use your Reaction to throw a javelin at it, attempting to pin it to the ground. The target must make a Dexterity saving throw (DC 8 + your Strength modifier + your Proficiency Bonus). On a failed save, the target takes damage equal to your javelin's normal damage and gains the Restrained condition. At the end of each of its turns, the target can repeat the saving throw, ending the condition on a success.
You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Short or Long Rest.
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