Prerequisite: You took a full drench and reported for the next shift.
Your hands stopped blistering some time ago. You gain the following benefits:
- You have advantage on saving throws against poison, disease, and contact effects produced by Sin-Plague creatures, and you have resistance to poison damage.
- Ichor-fouled ground does not cause you to slip, and you have advantage on Strength (Athletics) checks made to climb through, move across, or grapple anything coated in it.
- With 10 minutes and basic tools, you can draw a clean sample from a slain Sin-Plague creature without contaminating yourself. The sample stays viable for one Tithe-week.
Drawback. It stains to the bone. You read as contaminated to any Concord scan, inspection, or ward checkpoint, and you have disadvantage on Charisma checks made to pass as untouched. The first inspection you undergo in a given Tithe-week raises your Heat by 1.
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