Prerequisite: The ability to cast at least one spell, and a search you walked away from knowing exactly how close it was.
There is a half-second of give in the suppression before it bites down. You have learned to live in it. You gain the following benefits:
- Once per long rest, when you cast a spell of a level higher than your earring’s rated cap, you can force it through. The spell functions normally and the slot is expended as usual.
- Forcing a spell through sears you. You take 1d6 force damage per level by which the spell exceeded the cap, and this damage cannot be reduced or prevented.
- You can feel another earring taking strain. You know when any creature within 30 feet of you forces a spell through its own suppression, though not what spell or from whom.
Drawback. The earring scorches and your ear blisters. The mark is plainly visible until you finish a long rest, and any Concord inspection during that window counts as having witnessed the casting. If the casting is witnessed — by the mark or by eyes — you gain 1 Heat.
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