Prerequisite: A Sin-Plague creature put you at 0 hit points and you got back up.
The body remembers what nearly finished it, and it builds accordingly. You gain the following benefits:
- Choose one damage type that the creature dealt to you. You have resistance to that damage type.
- You have advantage on saving throws against the special abilities of Sin-Plague creatures.
- The scar aches before anything else notices. You cannot be surprised by a Sin-Plague creature while it is within 60 feet of you.
Drawback. The scar is diagnostic. Any trained Concord eye reading it learns exactly what made it — species, stage, and roughly when — and a scar from an incident you were never officially assigned to is a confession written on your body. Each such examination is worth 1 Heat. The ache is also constant: you cannot benefit from a short rest while a Sin-Plague creature is within 60 feet of you.
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