Prerequisite: Two documented exposures with no effect, both witnessed, both written up.
It goes into you and nothing happens. Nobody knows why, least of all you. You gain the following benefits:
- You are immune to disease, and you cannot be transformed, mutated, or corrupted by Vitium or by any effect originating from a Sin-Plague creature. Your Saturation Track can never rise above 0.
- You have advantage on saving throws against any effect created by a Sin-Plague creature.
- You read perfectly clean on every Concord scan, inspection, and checkpoint, regardless of what you have actually been doing.
Drawback. You don’t take that either. Magical healing restores half as many hit points to you, rounded down, and healing potions are likewise halved. Worse, your inertness is already on paper — that is how you earned this. The Halls of Measure keep a standing interest in bodies that do not react, and sooner or later someone will want to know why yours doesn’t, in a room you don’t get to leave.
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