Your ability to restore life to others have exceeded the norm in place and granted allies a protective barrier. You gain the following benefits:
- Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- When you heal a creature over their maximum health, they get temporary hit points equal to half the the amount in excess.
- As an action, you can choose any creature 5 feet of you and expend any number of Hit die that you have (minimum of 1 Hit Die). The creature regain hit points
equal to the total + your spellcasting modifier (minimum of 1 hit point). The creature can't regain hit points from this feat again until it finishes a short or long rest.
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