Prerequisite: Must be a follower of the Blue Suns.
- Upon obtaining this feat, you gain Proficiency in Arcana or Survival. Once per Long Rest you can cast the spell BLUE SUN BEAM without expending a spell slot. You may cast the spell again using a level 3 spell slot or 3 focus points. Once per long rest when attacking using a melee weapon or unarmed strike, after the damage roll, you can use your reaction to change the total damage to radiant. You may use this feature more than once by burning a focus point.
Blue Sun Beam: - using the power of the Blue Sun, you call upon the mysterious Deity's power to scorch your enemies and protect your allies. Summon a beam in a 10ft radius, that shines 10ft of blue Dim Light and lasts for 1 minute using your concentration. you may use your action for subsequent turns to move the beam to a different location within 60ft of yourself.
- all allies who enter and start their turn in the radius gain 2d8 Temporary hit points
- all enemies who enter and start their turn in the radius must make a Wisdom saving throw or take 3d8 radiant damage or half as much on a successful save.
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