Prerequisite: Level 4+, Kindred Class
Kindred Feat (Prerequisite: Level 4+, Kindred Class)
Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20.
Steady Aim. If you haven't moved on your turn, you can take a Bonus Action to gain Advantage on the next attack roll you make before that turn ends. Your Speed becomes 0 for the rest of the turn.
Vitae Aim. When you use Steady Aim, you can expend 1 Blood Point to activate this benefit for 1 minute. For the duration, you can use Charisma instead of Dexterity for the attack and damage rolls of your ranged attacks with firearms.
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