Made In Good Faith ☾ Image

You are made. You know nothing of before your purpose, or if you had one at all. Because of your unusual nature, you are under the following effects: 

Blood Will Tell. You can take blood damage. This type of damage circumvent temporary hit points and only effects your hit points. In addition, it cannot be reduced or avoided in any way. 

Time Will Tell. Your creature type is Celestial. In addition, for every 10 years that pass, your body only ages 1 year. 

A Gentle Touch. You learn the Chill Touch, using your intelligence modifier as the spellcasting ability. Casting Chill Touch this way deals Radiant damage instead of Necrotic. This counts as a Wizard spell for you. 

Give of Yourself. In place of sorcery points you can instead take a number of d10 blood damage to fuel your meta magic. The number of d10s is equal to the number of sorcery points you would have used. 

See for Yourself. You have two slightly smaller secondary eyes below your primary pair of eyes. While these eyes can see a creature, you have advantage on Wisdom (insight) checks to determine if it's lying. 

For Your Own Good. You always hear the layered voices of the divine. While these voices are present you: 

  • Are considered charmed by your creator and have an intense urge to complete the tasks given to you.
  • Are under the effects of the [spells] Charm Emotions [/spell] 
  • You can concentrate on two wizard spells at once. 
  • Cannot fail concentration checks. 
Made In Good Faith ☾ Image

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