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Prestige 1: Druidic Mastery
Dizarls gains a +2 bonus to their Wisdom score Both effects of Nature incarnate are activated from the start of initiative The max Cr of wildshape has 10 His Wildshape use maximum doubles as well Dizarl has access to additional creature types of wildshape including Plants, Monstrosities, Abominations, Elementals, Ooze and Fey He may at will Free Action into Wildshape. His Wildshape features trigger for every wildshape attack, His Wildshape can only activate once per turn unless a feature specifically states they can wildshape regardless of that. He may alter self at will, He counts as Undead, Humanoid and a custom sub-species of “Deity”, Dizarls wildshape attacks can instead use his spellcasting modifier in which damage and to hit bonus can still be applied atop them, Caster attunement items made for druids or mentioning them will apply the bonus to wildshape attacks and damage modifiers, this is after the wildshape retains its spellcasting modifier change. Dizarls wildshape attacks deal an additional amount of damage of (Half Proficiency bonus)d(Wisdom modifier)+(Druid class levels) Dizarls form cannot be altered without his express permission When Ever Dizarls Wildshapes refresh his wildshape maximum uses decrease by 1, resetting the reduction only when he long rests. If his maximum reaches 0 he may swap his Extreme forms at no cost but gain no additional benefits. When Dizarl wildshapes he gains an additional temporary hit points equal to CR of the creature*His druid levels -
Prestige 2: Beastily Form
Dizarls gains a +2 Bonus to their Con score Dizarl gains an extreme variant of his Wildshape form, which fuses with another wildshape.All features involving this Extreme form are treated as non-magical. When in Extreme Variant:- When Dizarl would gain temporary hit points, he instead gains hit points
- When ever struck or healing hp, each instance of 50 is treated as an additional attack for the purposes of gaining stacks of enmity
- When Dizarl heals over his Hit point maximum in this state, he gains a stack of enmity
- Dizarl once per turn may give themselves all the effects of Evolution(Spell: Evolution/de-evolution), These effects can stack. However at the cost of losing a resistance and a Ac reduction of 4 they may expand 2 uses instead of 1 to gain an additional stack of the effects of evolution
- When Dizarl expands all uses of his wildshape, He shapechanges into a creature up to CR 28 and refreshes his Wildshape(Gains up to his maximum wildshape uses)
- His wildshapes in this form are treated as 2014 wildshapes in which the wildshape instead of granting temporary hit points, give an additional health pool, however this health pool immediately merges with his, only being knocked out of wildshape when he is dead.
- He may replace his wildshape’s attacks with the cantrip primal savagery(This is still treated as a wildshape attack). He may replace the damage type of his attacks to an elemental damage type/Bludgeoning/Piercing/Slashing damage type.
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Prestige 3: Ascended Life form
Dizarl gains an extreme variant deity form of his Wildshape form, which is treated as a regular wildshape. All features involving this Extreme form are treated as non-magical and as if he entered wildshape. This form cannot have a sub form similar to regular extreme variant forms. Whilst in Extreme Variant Deity Form:- When a target designated as Dizarls ally is damaged or is hit by an effect/roll/weapon, Dizarl gains a stack of enmity
- For the purposes of gaining stacks of enmity, for each time the triggering effect exceeds 50 count it as an additional instance of the effect being triggered.
- Dizarl gains motes from the spell Crown of stars, equal to his current available wildshapes, These will always match them, When expanded Dizarl loses a use of his wildshape. These motes are treated as wildshape attacks and Dizarl may expand his bonus action to launch up to 3 motes per turn.
- When Dizarl has expanded all his wildshapes, He launches a moonburst(A singular meteor from meteor swarm)however instead of Fire it strictly must use cold damage instead. When this is used The additional damage by beast form is done without treating it as if the effect has triggered, Refreshing his wildshapes immediately afterwards.
- Dizarl may change the damage type of his attacks to radiant, necrotic or cold damage however if the enemy is specifically immune to all 3 of these damage types, The damage done to that specific enemy with immunity to all these attacks does not lose hp but instead loses max hp proportional to how much damage it would take if it was neutral to the attack
- When Dizarl moon bursts he gains a Dc bonus of +2 to his saves and spell save Dc for the rest of this encounter, His allies gain the same boost however instead it will be to hit bonus and their Ac. This effect can stack.
- This form is treated as a CR 20 diety wildshape.
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Prestige 4: Vampire Virus
Dizarl gains an extreme variant vampiric form of his Wildshape form, which is treated as a regular wildshape. All features involving this Extreme form are treated as non-magical and as if he entered wildshape. This form cannot have a sub form similar to regular extreme variant forms. Whilst in Extreme Variant Vampiric Form:- When Dizarl harms a target with their attacks, Dizarl gains a stack of enmity
- For the purposes of gaining stacks of enmity, for each time the triggering effect exceeds 50 count it as an additional instance of the effect being triggered.
- He may replace his wildshape’s attacks with the cantrip thorn whip(This is still treated as a wildshape attack). He may replace the damage type of his attacks to “vampiric”, This damage type cannot be resisted, nor can the target have vulnerability or immunity to it and hits the target for true damage.
- Once per turn, When Dizarl is hit by an attack(no action required) He gains 50 hit points at the cost of a wildshape. On his turn he may activate this twice without requiring an attack to trigger said effect.
- When a target is stricken by Dizarls wildshape attacks, Until the end of his turn he deals an additional 2d6 damage with his wildshape attacks to that target, this effect stacks.
- This form is treated as a CR 20 undead wildshape.
- Dizarl can make an amount of wildshape attacks equal to a rounded up amount of ((8-Current amount of wildshapes)/2 ) wildshape attacks on his turn as an Action.
- When he expands all uses of his Wildshapes, Dizarl can make a singular free attack against any target of his choosing, however the damage he deals to the target, Dizarl will heal that amount, this healing cannot be reduced or negated in anyway, This attack can be done even if Dizarl is meant to be unconscious or even dead.Refreshing his wildshapes immediately after use.
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Prestige 5: Vessel and Host
Dizarl gains a parasitic companion that shares his health pool. At the start of his turn it may use 1 of any of his at will ability at no action If Dizarl has a guaranteed result available from clairvoyant emissary, his parasite retro-actively expands it, to have seen the future and prepare Dizarls spells accordingly, allowing it to swap or gain up to 5 spells, THe parasite can independently only hold up to 20 spells by itself The parasite enhances Dizarls perceptions, granting him 60ft tremorsense, blindsight, truesense, and echolation, If he gains or already has these visions they are enhanced further instead of replaced. Dizarl is under the effects if foresight, of he enters any wildshape. -
Prestige 6: Hostile Overgrowth
Dizarl releases a rapid expansion of an overgrowth as part of his magical action from his druid supreme. When this overgrowth expands one these following effects are in effect. Roots: Any creatures in the air are immediately restrained and grappled, losing their flight and hover speed, All creatures that fall whilst this effect takes place, instead of taking falling damage for every 10ft they take it for every foot, Falling damage whilst under these effects ignores immunity. Flowers: Any healing gained whilst this is in effect also provides temporary hit points and removes one status condition/disease, Creatures may stack up to 3 different sources of temporary hit points whilst this is in effect. Plantation: The area becomes difficult terrain, all movement is reduced by 20ft, all creatures struck by lightning damage has no bonus actions, legendary actions or reactions, All creatures within range of the supreme feature are pulled closer to the center of the emanation 10ft for every size category they are above tiny. All creatures at the center that aren’t “Dizarl Duknom” take 2d12 piercing/slashing/poison damage for every action they do(Action, separate attacks such as multi-attack are still regarded as one action), A creature may resist these effects for 1 turn with a legendary resistance.Prestige 7: New tricks from an Old Dog
Dizarl gains 3 legendary actions, which reset at the start of his turn. (1 Action) - Dizarl uses Moonstep, and simultaneously strikes any creature within the moonsteps range with any cantrip of his choosing, This can treated as a wildshape attack (2 actions) - Dizarl wildshapes into an extreme form at no wildshape cost (3 actions) - Dizarl casts a spell with a duration that is longer than 1 action -
Prestige 8: Rapid growths and Ungrowths
Dizarl has a Lair that is specifically the first initiative +1, Immediately all targets within said lair are immediately labelled Allies or enemies within the space Dizarl occupies.All effects produced by this cannot be resisted, reduced or negated. They are non-magical and if a creature enters stopped time or a different plane whilst under this lair, the effects continue stacking for the amount of turns passed All allies gain all the positive effects of the Evolution spell, As well as the effect being able to stack All enemies in the Lair gain the negative effects of Evolution spell, This stacks for them as well If Dizarl decides to spend their turn to accelerate the effects, The Lair does an additional application of these effects per turn for every turn Dizarl doesn’t spend.
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