Barbarian — Last Stand
Immediately enter Rage without using a Bonus Action. During your final turn, you can make one additional weapon attack as part of your Attack action. Your attacks deal additional damage equal to your Rage Damage bonus.
Bard — Final Encore
Every ally who can hear you gains one Bardic Inspiration die. Each affected ally can immediately use that die without spending an action or reaction. The die is the Bard's normal Bardic Inspiration die.
Cleric — Divine Intervention
You can cast one Cleric spell of up to your highest available spell level without expending a spell slot. The spell must restore hit points, provide protection, or remove a harmful condition. You cannot target yourself with a spell that restores hit points.
Druid — Nature's Last Breath
Immediately use Wild Shape without expending a use. You can transform as part of your final turn without using an action. Your transformation lasts its normal duration.
Fighter — Unyielding Resolve
Immediately regain the use of Action Surge. You can use Action Surge during your final turn, even if you have already used it since your last rest.
Monk — One Final Strike
Immediately regain enough Focus Points to use one Monk feature that requires Focus Points. Additionally, you can make one additional Unarmed Strike as part of your final turn.
Paladin — Wrath of the Righteous
The next Divine Smite you land during your final turn deals maximum possible damage from its radiant damage dice instead of rolling them.
Ranger — Mark of the Last Hunt
Designate one creature you can see as your quarry. You have advantage on all attack rolls against that creature during your final turn. Additionally, the first time you hit it, the attack deals an additional 2d8 damage of your weapon's damage type.
Rogue — Perfect Execution
Your Sneak Attack automatically applies to your attacks during your final turn, regardless of whether you have advantage or an ally within 5 feet of your target. Additionally, your Sneak Attack damage dice deal their maximum possible damage.
Sorcerer — Unrestrained Power
You can cast one Sorcerer spell of up to your highest available spell level without expending a spell slot. You can also apply one Metamagic option to that spell without spending Sorcery Points.
Warlock — Last Pact
Cast one additional Warlock spell using your highest available Pact Magic spell slot without expending the slot. You can use this spell even if you have already expended all your Pact Magic spell slots.
Wizard — Arcane Last Resort
Cast one Wizard spell you know or have prepared of up to your highest available spell level without expending a spell slot. You do not need to provide material components that have no listed gold cost.
Artificer — Masterwork of Destruction
Your weapon attacks deal an additional 2d8 force damage during your final turn. Additionally, you can make one additional weapon attack as part of your Attack action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/4/2026 7:35:41 PM
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3
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0
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1
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Coming Soon
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11/6/2026 10:55:45 AM
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8
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0
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1.5
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Coming Soon
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