Persuasion Shards Image
Prerequisite: Requires a Charisma score of 14 or higher
 

Increase your Charisma score by 1, to a maximum of 20.

You embed subtle emotional suggestions within your speech. When you interact with a creature for at least 1 minute and succeed on a Charisma (Persuasion) check against a DC determined by the DM, you can place a Persuasion Shard within that creature. A creature can carry only three of your shards at a time.

You can create a number of Persuasion Shards equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Shattered Reactions

When a creature bearing your Persuasion Shard that you can see within 60 feet makes a reaction, you may use your own reaction to shatter the shard and alter its response. Choose one of the following effects:

Hesitation.
The creature loses its reaction.

Redirection.
The creature must choose a different valid target for the reaction, if one exists.

Second Thoughts.
The creature takes a penalty to the triggering attack roll, check, or saving throw equal to your Charisma modifier (minimum 1).

Moment of Favor.
If the reaction would target you or an ally, the creature instead grants that target a bonus to AC equal to your proficiency bonus against the triggering attack.

Once a shard is shattered, it is destroyed.

Greater Shards

Starting at 11th level, a creature affected by your shard must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be unable to take reactions until the start of its next turn whenever you shatter one of your shards.

 

Persuasion Shards Image