A humble upbringing has made you a master with the weapons of common-folk. Choose two weapons from this list: club, greatclub, handaxe, light hammer, sickle, sling. They count as peasant weapons for you. You are proficient with these weapons if you are not already. You then gain the following benefits while wielding them:
- Melee weapons gain the finesse property, while ranged and thrown weapons suffer no disadvantage when attacking beyond their normal range.
- The damage die increases by one size (ex: a d6 becomes a d8).
- Once per turn when you hit with a peasant weapon, you can deal additional d6s worth of bludgeoning damage equal to your proficiency bonus. The target can use their reaction to deflect, taking half as much damage.
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