After experiencing many kinetic combat encounters, you have learned how to keep the tempo of combat to your own advantage.
When a target you attack drops to 0 hit points, you can make an additional attack action for another target within range. When killing an enemy, you must take 1d8+2 damage* before making another single attack action on the extra target. While using Momentum, you may use your movement to get within range of target before attacking again. This effect can last until you miss, or you fail to kill another enemy.
*Damage-Type can be discussed with DM, despite the standard being straight unclassed damage.
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