You sacrifice your sight or hearing in exchange for the development or enhancement of another sense, or you have lost your sight or hearing and subsequently developed another sense. When you gain this feat, you are permanently Blinded or Deafened if you are not already, and you gain one of the following benefits as long as you remain that way, based on the sense you do not have:
Blinded: You have sacrificed or lost your sight. Your eyes are snowy with cataracts, bloodshot and red with glaucoma, or simply not present. While you are under the effects of the Blinded condition, you gain Blindsight up to 30 feet. If you already have Blindsight, its range increases by 30 feet. You do not need to be able to hear in order to utilize your Blindsight.
Deafened: You have sacrificed or lost your hearing. Your ears are plugged with scar tissue, prone to bleeding from pressure on your inner ear, or simply not present. While you are under the effects of the Deafened condition, you gain Tremorsense up to 30 feet. If you already have Tremorsense, its range increases by 30 feet. Your Tremorsense works through water around you in addition to any surface you are contacting.
This choice cannot be changed. You do not lose this feat if you regain the lost sense, but you do lose the benefits of this feat until the sense is once again gone.
Note: Due to the way that D&D Beyond's homebrew system doesn't work, the best option to gain the benefit of this feat after taking it is to homebrew a non-attunement magical item that grants the sense you gained from this feat while equipped, with a name indicating that it's for the purposes of this feat.
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