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You are a veteran field medic of the trenches, trained to patch lethal wounds under heavy fire and force your comrades back into the fight.

  • Ability Score Increase: Increase your Constitution or Wisdom score by 1, to a maximum of 20.

  • Combat Medic: When you use a healer’s kit to stabilize a dying creature, that creature also regains 1d4 + your proficiency bonus hit points (instead of just 1 HP). You can do this as a bonus action instead of an action.

  • Grim Resuscitation: As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this feature again until it finishes a short or long rest.

  • Cleansing Rites: When you use Grim Resuscitation on a creature, you can also immediately end either one disease or one condition affecting it: Blinded, Deafened, Paralyzed, or Poisoned (representing purging toxins or corruption from their system).

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