You possess a supernatural affinity for improbable coincidences. Your mistakes occasionally produce extraordinary outcomes.
FORTUNE POINTS. You have 2 Fortune Points, regained whenever you finish a Long Rest. All abilities granted by this feat share this pool.
ACCIDENTAL STRIKE. When you miss a weapon attack against a creature you can see within the weapon's normal range, you may spend 1 Fortune Point to turn the miss into a normal hit. The attack deals its ordinary damage, not critical damage. Either you or the DM describe an improbable accident that causes the hit.
FORTUITOUS DISCOVERY. As an Action, you may spend 1 Fortune Point to reveal one hidden hazard, creature, or secret entrance within 30 feet, chosen by the DM, that you could physically detect or interact with. This doesn't automatically disarm traps, damage creatures, or bypass magical concealment. If nothing qualifies, the point isn't spent. The DM describes how you accidentally made the discovery.
SERENDIPITOUS ESCAPE. When a creature you can see hits you with an attack, you may spend 1 Fortune Point and use your Reaction to force the attacker to reroll the attack roll, using the new result. You must declare this before damage is rolled. You cannot use this ability while Incapacitated. The DM describes the unusually lucky event that caused the creature to miss. For instance, “You slipped on a slick rock and almost fell, causing you to accidentally duck just under the sword as it swung around.”
OPTIONAL DOMINO EFFECT. Whenever you spend a Fortune Point, roll 1d6:
1. Spectacular embarrassment, without mechanical penalty.
2. An unexpected noise attracts attention.
3. No additional effect.
4. You notice a minor useful environmental detail, chosen by the DM.
5. An ally within 30 feet who can see or hear the accident gains +1 to their next attack roll before the end of their next turn.
6. You or an ally within 30 feet gains Heroic Inspiration, provided the recipient doesn't already have it.
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