The caster causes errors and glitches in reality by manipulating the very fabric of existence. An unstable magic that can have various effects both of hilarity or serous nature, when you cast this spell as a bonus action reality breaks at your whim roll a d20 and see what errors in reality you cause. This feat can be used once a day.
1.A critical error has occurred, Your character immediately takes 8d6 force damage which cannot be resisted by any means and you must immediately erase a line of text from your character sheet. You become pixels for 2 days and have difficulty with mundane tasks.
2.The party rag dolls 200ft in the air or across the land for 10 minutes, if they make contact with a solid object they clip through it until a player or npc pulls them out. Party takes 5d4 of damage.
3.everyone on field friend and foe must make a con save of 17 or clip through the ground equal too 3d10 feet under ground. Must make strength checks to dig back up to surface.
4. The sky is replaced by tile with "wip" in the center, 10 balls of clouds fall at random dealing 2d6 damage if they hit (roll a range attack) the field becomes heavily obscured by clouds.
5. You glitch and begin to lag. Roll a d20 on 15-19 you lag as far forward as you can go until crashing into a physical object or creature on your next turn your slingshot back to your previous spot. 1-14 you rag doll all over the area and jump back until you hit a solid object. on a 20 you jump forward inside of an enemy, if enemy is smaller then you they explode if larger they take 6d6 bludgeoning damage. You may be cut out or regurgitated.
6. your spells glitch when you cast a spell roll a d20 1-15 it is a cantrip of your choice. 16-20 it is a level higher then the spell you castes of your choice no higher then 6 level. Add wild magic.
7.for the next minute as a bonus action you can glitch teleport to a spot you can see within 30ft
8. Everyone glitches into frogs, party makes con saves to avoid this glitch. If party turns into frog roll 1d4 for how many days you remain as frog or have someone cast Remove Curse. Frogs can use spell slots 1-4.
9. You an a enemy glitch together and switch positions.
10. an enemy glitches and turns into a magical gag item
11. The ocean becomes jello or milk for 1d4 days. all life in the sea becomes jello creatures or milk creatures as to continue life. Ocean is now difficult terrain for ships and sea monsters.
12. The battlefield (70ft) glitches as its code is rewritten and it becomes cheese.
13. Sheep and toadstools glitch into existence and meow like cats or roar like a tyrannosaurus as they bounce around harmlessly. Enemies make a wisdom save of 18 or are frighten and madden.
14. You suffer from No Clip. Nothing can harm you but you can harm nothing, you pass through every solid object for 2 rounds. Outside of combat it lasts for 2 days.
15.“Why isn’t the game loaded?” - Cast Earthquake, but ignore environmental damage. The number of fissures is halved.
“Textures?!??” - The world, excepting the sky, appears as tiled patterns of the acronym ‘WIP’ on a white field. Any character can take the Hide action at advantage at any time. This lasts for 1 minute or until the combat ends.
“Blame your ISP” - Caster and up to three target allies gain Misty Step as a reusable bonus action feature for one minute.
16. Space glitches, 7 meteors sporadically appear out of nowhere crashing into the battle field. Roll a d20 to see where they crash 1-12 they crash anywhere but on your enemies. 13-20 they all crash on enemies dealing 20d6 fire damage 8d6 radiant damage. The area within 150ft becomes difficult terrain as it is now a massive crater site.
17.Your spells glitch, when you cast any spell for one turn it is castes as a 9th level spell of your choice or roll a d20 on 17-20 you cast power word kill or wish.
18. your enemies glitch and are paralyzed in place for 1 minute. a weird swirling icon appears on there body. An awful sound effect plays as long as they are frozen.
19. Enemies become pixels and have disadvantage on every throw and save they make for 1d4 days and their damage halved. Weird dialogue boxes pop up in uncomfortable and annoying places in front of them as they speak.
20. All enemies (within 900ft) become a large flashing ERROR display never to return. The area (60ft) becomes glitched and polygonal for 1 day.