Teamwork: At 4th, 8th, 12th, and 16th level the party may decide to take a teamwork feat and vote upon which one they will take. This feat will apply to every character in the party regardless of when they join or whatever feats they may already have. Taking this feat does not replace the ability score improvement or fear the players may gain at this level.
Focus Fire!: At the start of a combat round the party may declare to Focus a single creature that at least one of the declaring members can see. Once declared the creature becomes marked until the start of the next combat round. All party members have advantage on all attacks and saves against the marked creature, all attacks against non-marked creatures have disadvantage. This effect applies to all party members unless they were unable to assist in the declaring of the focus. (Such as being in another room, unconscious, charmed, etc) This effect ends at the start of the next combat round or when the creature hits 0 hitpoints, whichever occurs first. This ability can only be used once per day and recharges at dawn.
Previous Versions
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Coming Soon
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