You have the ability to channel your anger into arcane power. Twice per long rest, you can decide to fly into a Rage as a bonus action, which lasts for 1 minute or until you decide to stop raging. However, it ends early if you spend a turn without attacking or taking damage. It also ends if you are knocked unconscious. When you rage, you gain the following benefits:
- All damage caused by your spells is increased by a number equal to your proficiency bonus.
- You have advantage on Wisdom saving throws.
- You are resistant to any damage that is not paired with or consisting of bludgeoning, piercing, or slashing damage.
- You automatically pass any Concentration checks triggered by taking damage.
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Posted Feb 27, 2019This should actually be in an official DND feat for sorcerers.
I don't know about all y'all, rage comes within one's self. Like, come on. Ever heard of the Hulk? Palpatine? Etc?
One question though: What's the "cooldown" for this feat after the rage ends?