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Prerequisite: Requires a Constitution score of 14 or higher
 

If below 30% HP, you may enter a defensive stance. While in this stance you have +2 to AC as well as you gain 50% of your HP as temporary hit points. The only action you can take is a prepared action to retaliate. Your movement becomes 0 and you gain 1 level of exhaustion at the beginning of every turn you choose to continue using this ability. Upon ending the use of this ability you lose all temporary hit points and should your HP fall to 0 or lower, you lose consciousness at 1HP for 1d4 hours. During the duration of this ability you may use your normal reaction to retaliate against an attack upon you the enemy misses. You may also use your saved action to retaliate against a missed attack. 

This ability can be used only once per long rest and cannot be used while fatigued.

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