Arreat Summit Champion Image

For ages, barbarians inhabit the shadow of Mount Arreat, these legendary people were shaped to be as strong and unyielding as the stone itself. Immense in size and unmatched in ferocity, they have been entrusted since their birth with a duty passed down through generations: protecting the sacred mountain.

At 1st level and each tier (5th, 11th, 17th) you can choose a new type of weapon to become your specialty weapon, for these, the effects are applied:

  • You gain a +1 bonus to AC while you are wielding a separate specialty weapon in each hand.
  • You can use two-weapon fighting even when the specialty weapons you are wielding aren’t light.
  • You can draw or stow two specialty weapons when you would normally be able to draw or stow only one.
  • When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack, if you attack with you specialty weapon.
  • When you hit a melee attack with your specialty weapon, as a bonus action, you can roll another weapon damage die and add to the total damage.

At 1st level, you can choose a one-handed Simple melee weapon to become your specialty.
At 5th level, you can choose another one-handed Martial melee weapon to become your specialty, you can assign bonus damage dice to ranged attack rolls (in the case of throwing weapons) with you specialty weapons.
At 11th level, you can choose a one-handed or two-handed Simple or Martial melee weapon to become your specialty (You can use double two-handed weapons).
At 17th level, you can choose another one-handed or two-handed Simple or Martial melee weapon to become your specialty, in addition, all attacks made with you specialty weapons add the second damage die without the need to spend bonus action.

Arreat Summit Champion Image

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