You were raised by mimics in a dungeon and eventually learnt their ways. You learnt the art of shapeshifting and made it your own. you created the ability Transformation.
Transformation is an ability much similar to the Mimics ability Shapechanger and to the spell Shapchange.
Once per turn, you gain the ability to transform into any creature (including undead and constructs) or any inanimate object. However, unlike the skill Shapechanger or the spell Shapechange you are not limited there.
Transformation is the essence of Creativity and Mimicry and is limited only by the users imagination.
Transformation is like the spell Shapechange in many ways, however with added bonuses.
Much like Shapechange, the user may transform into any creature, inanimate object or individual, however, unlike the Shapechange, the user is not limited by their level.
The user may transform into any creature, object or person it has previously seen and may attempt to transform into any creature, object or person it has read about, heard about, or imagined (the difficulty of the attempt if defined by the amount of information it has. The more information the user has, the easier the transformation).
Furthermore, like Shapechange:
- The user's Statistics are replaced by the Statistics of the chosen creature, though the Alignment, Intelligence, Wisdom and Charisma scores remain the same. You also retain all of your skill and saving throw Proficiencies, in addition to gaining those of the creature, If the creature has the same proficiency as you, and the bonus listed in its Statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary Actions or Lair Actions of the new form.
You assume the Hit Points and Hit Dice of the new form. When you revert to your normal, you return to the number of Hit Points you had before you transformed. If you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 Hit Points, you aren't knocked Unconscious.
You retain the benefit of any features from your class, race, or other source and can use them.
Unlike Shapechange however, Transformation allows for flexibility. Transformation allows you to alter the physical shape of the body to incorporate other traits. For example, by default, each animal or object will have a mouth and vocal cords to allow speech and may add hidden legs or wings to any object to allow movement. You may also add body parts that would be out of the ordinary such as wings on a pig or a scorpion tail on a bear, etc...
Furthermore, you gain any traits, actions that the creature or object transform into might have (except for legendary and lair actions). This includes includes both good and bad actions unless you alter your shape to do otherwise.
Example 1: if you turn into a fish you can breath underwater, but you'll suffocate on land. Unless you make yourself amphibious so you can breath air too.
Example 2: If you transform into a Beholder, you may gain some of it's rays, but you will become particularly weak to physical damage .
Example 3: If you turn into a umber hulk or medusa you gain their gaze ability.
Example 4: You can change the material of an object you transform into. such as a seeing a wooden cube and transforming into a gold cube.